Network simulator
communicating servers simulator
Technologies: C++, TCP/IP, UDP, HTTP, Socket Programming
During this project, I developed a comprehensive network simulation to deepen my understanding of communication protocols, focusing on TCP/IP and UDP. The project involved building a client-server communication system from scratch, managing socket connections, and handling HTTP requests.
Key Contributions:
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TCP/IP and UDP Implementation: Engineered a network simulation that accurately models TCP/IP and UDP protocols, demonstrating proficiency in fundamental networking concepts.
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Client-Server Architecture: Developed a robust client-server communication system, managing socket connections for reliable data transmission. This required in-depth knowledge of networking principles and socket programming in C++.
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HTTP Request Handling: Integrated HTTP request handling into the simulation, allowing for realistic data exchanges that mimic real-world web communication.
Technical Challenges Overcome:
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Low-Level Networking: Navigated the complexities of low-level networking, including packet construction and error handling, to ensure accurate protocol simulation.
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Performance Optimization: Implemented various performance optimizations to handle concurrent client connections efficiently, minimizing latency and resource usage.
Project Impact:
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Enhanced Networking Skills: This project significantly enhanced my understanding of networking, from the theoretical concepts to practical implementation. It allowed me to gain hands-on experience with protocol design and real-world network communication.
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Technical Expertise: Through this project, I demonstrated my technical expertise in C++, networking, and systems programming, making me well-prepared for roles that require strong problem-solving skills and in-depth knowledge of networking protocols.